American developer scott garner has created ‘still life’, an interactive gallery work that responds to real-world activity. Set in a wooden frame, the fruits and vases of the seemingly ordinary still life painting begin to tumble when a user rotates
the work.
Garner creates the world ‘inside’ the painting using the game developing program unity 3D, where he creates a scene that consists of a camera and all desired lights and objects. this is projected via a flat-screen television screen (the frame and ‘canvas’) fixed on a rotating mount. attached to its back is a spatial sensor to detect tilt. a driving program written in C communicates with the sensor and interacts with the unity 3D scene to respond to users’ rotation of the frame.the project was funded by US-based design agency süperfad.
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